Jenne Dibou is an avatar in Second Life, and she is controlled by her RL edition. She is a builder, designer in any kind of 3D and 2D specification. Sometimes she has thoughts and news about her beautiful SL world. She will post them here and... would really appreciate your comments. :)
Friday, March 14, 2008
Babbage City wall build
The brand new sim in Babbage was planned to split in two pieces with a whole sim long wall. The building tooks 2 weeks long, including all items and textures. The wall is ready (256m long, 15m wide, 30m high 6 towers and a huge main gateincluded, all this only 423 prims!!! /with all environment, electric generators, barrels, boxes, etc. still under 800).
The Wall and pillars texturised with unique, shadow baked/imitated textures. There are a lot of sculpt parts in the building, but used only ca. 20-25 maps for quick download. The deffense wall has some towers, and a small tunell inside, there is possible to walk all way long inside the thick wall.
The mechanical soldiers are based on the ~JD~ MTF Automaton, but have 50% changed parts: Chest, lower arms, lower legs and hat, this reducing prims, and makes easier script them to move. A deffense gun was added to the soldier, and the prim count, including the toy-soldier and his gun is exaclty 25.
There is a fine thunder particle in the tesla guns, and in the electric generators. The texture was made by me, but the particle itself was made with the help of my favourite particle generator. (Zeta's particle generator, its pretty cheap -well, at least not 3000 L$- and has excellent extras (zeta ball) and a super tutorial video on youtube.)
If you would like to see it inworld, check it here.
(more pictures here)
Friday, March 7, 2008
Shooting Gallery from the early last Century
This is the new shoothing game from ~JD~ MTF. It's simple (shoot with click, and hit the targets), beautiful (we used authentic images, made them a bit rough to show the ravages of time on them), and funny (at least most of the users told me this).
The unique high quality flintlock gun - made of fine sculpts and textures - is the only weapon that can affect the targets, please do not try any nuke, napalm or handgranade. As it's toy, so it shoots a cork bullet with a moderate push (ineffective against avatars).
The game has a high score table that has the current best shooters list with points. However, this board gives the rules and a free Flintlock gun for the players (click on it!), and it holds the prizes. Yes, prizes can be win in the game! At least, if the owner of the Gallery fills it up. (At ~JD~ MTF you can win several valuable prizes from the ~JD~ collection)
What more to say? Come, and try it here! Or see some photos from the game here. (You can see how Mandy shoots. *Giggles*)
If you are a shop owner and want to keep people at your shop to increase your traffic, buy the Shooting Gallery, it's more funny and effective than Lucky Chairs or any other camping systems for bots. You can buy it inworld at my shop here, or on SLExchange.
The unique high quality flintlock gun - made of fine sculpts and textures - is the only weapon that can affect the targets, please do not try any nuke, napalm or handgranade. As it's toy, so it shoots a cork bullet with a moderate push (ineffective against avatars).
The game has a high score table that has the current best shooters list with points. However, this board gives the rules and a free Flintlock gun for the players (click on it!), and it holds the prizes. Yes, prizes can be win in the game! At least, if the owner of the Gallery fills it up. (At ~JD~ MTF you can win several valuable prizes from the ~JD~ collection)
What more to say? Come, and try it here! Or see some photos from the game here. (You can see how Mandy shoots. *Giggles*)
If you are a shop owner and want to keep people at your shop to increase your traffic, buy the Shooting Gallery, it's more funny and effective than Lucky Chairs or any other camping systems for bots. You can buy it inworld at my shop here, or on SLExchange.
Wednesday, March 5, 2008
The Trolley project in Steeltopia
First we started some research with sculpt and phisical trolley, but the result wasn't the best. The old HAVOK engine is not enough for this. The next experiment was about smoothing the movement of nonphys vehicle. The prim limit was about 30 prim, the owner wanted to keep low prim as possible.
After one week the system was ready, and almost all primworks and unique textures too. Laying track, and put on the Trolleys took another day, and some more for the service car.
The common Trolley is driven by an Automaton, who inform about next station, and the stop and start of the trolley.
Well, the Trolley still runs, anyone may travell on the line in Steeltopia, or check the mini model in our factory at SOL Solution Island.
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