Showing posts with label buildings. Show all posts
Showing posts with label buildings. Show all posts

Friday, January 8, 2010

Baba Yaga hut and the old Hunter's house

Do you know Baba Yaga? no? well... she is like the Blair Witch... or even more fearsome evil misterious witch of south siberia. Baba Yaga lives in the far russian lands, in the Taiga, huge forests and fearsome wild. Baba Yaga lives in a strange hut: it stands on chicken legs. It can walk, turn around, and change it's location, but nobody can see how. It appears one day here... and tomorrow over there.

Our factory offers you this masterpiece of the wonderful legend. The hut fits even the 512qm parcells, it is incredible low (58) prim, includes fireplace with smoking chimney, and the chain-climb animations to reach the ground and floor levels.
Certainly here really can not walk as well, bec. all your extra items would stay where they are rezzed! (the house would move, and all unlinked furnitures would stay up in the sky)
High quality sculpt parts makes the house so real still keep the prim count low!



Maybe you find the chicken legs and the skulls too extreme, you need more moderate style, you will like the old Hunter's house for sure. This is basically the same house, without the skull frieze and the chicken legs. This version has less prims, 49 is pretty fine even for the smallest standard spots in Second Life.



As you see, there are some grass, trees and wood fences for a nice country look. This is not only for the pictures, a common eye-candy trick. You can buy the basic elements, and create the garden around the houses. Really low prim with the highest quality and LOD safe - looks cool even from distance - self-made sculpt parts.

~JD~ MTF old Hunter's garden building set contains:

- Green Grass field (mod/copy) 4 prim
- Green Grass bush (mod/copy) 1 prim
- Canopy Tree (copy) 3 prim
- Curly Tree (copy) 3 prim
- Wood Ladder (copy/mod) 1 prim
- Log Wall (copy/mod) 1 prim
- Wood Fence (copy) 1 prim
- Straw-stack (copy) 5 prim
- Shadow prim 1 prim


If you are ready with your garden and house, you step in the building, the only thing you find inside an old fireplace. If you would like to have more furniture in the same quality, there might be something for you here.

~JD~ MTF Baba Yaga furniture set contains:

- Wood Table (mod/copy) 1 prim
- Baba Yaga throne (copy) 7 prim
- warehouse sitting Corner (copy) 6 prim (includes 2 scripted sitplaces)
- room fence (copy) 5 prim
- copper cauldron (copy) 11 prim
- log chair (copy) 3 prim (male/female sit version)
- animal Skull (copy) 3 prim
- vial (copy/mod) 3 prim
- bottle (copy/mod) 2 prim
- copper lamp (copy) 2 prim
- Shadow prim 1 prim

Tese items are planned for the ~JD~ MTF Baba Yaga hut, to give a full datail and nice quality. The hut and all of these items even fit on a standard 512qm 117 prim plot! 


If you would like to see them in Second Life, please visit our Factory!

Wednesday, June 3, 2009

And many more creations since the Taj project

Yes, the Taj project is done. Built both sims, the touring Zeppeli, the rawboat, and many more little features in the beautiful land, owned by Arusu Apfelbaum. The sims were in the Secondlife Showcase, and has excellent traffic and sales, nice and quality events not only for indian and japanese nations : ) It was also in the hall of fame of on the Koinup photo site, and posted on several SL blogs and news. I am really happy:)

I constructed the flying garden for the White Taj meanwhile, and made several custom works as well.
We produced a little bit less items in the few months as we used to do, and the reason: we learned a lot of new tricks, how can make things more effective and beautiful in Second Life. I worked on a new pipeline for texture baked sculpts into SL. Most exporters make really noisy sculpts, some of them make a never-load feeling. You can stay and see the abstract triangles for hours... I really dont like it.

Finally -and accidentally like one of those things- i realised a new 
way to create some detailed-cutted sculpts, while the shape keeps its smooth lookout even from more distance. (if you set the object details to maximum, the sculpt will not "crash 
and messy" even if you zoom far out) And i can create it relative fast.

I never experimenting without completion of products. New steampunk things realised from the mouse emitter mousehole, across some clothes and goggles to the newest odd buildings. Check my shop, you will see what i mean:) I could create much more things, but learning and experimenting takes a lot of time, just like my RealLife.. or first life.. in summertime.


New ships are under construction, some new "shooting game" and much more items in my pocket in beta version. I hope you will check in my store frequently, or join in Second Life the ~JD~ Mechanical Toy Factory group for infos and updates.

Ciao:)


Sunday, November 30, 2008

Chateau d' Arusu


Miss Arusu asked me to build some nice building. Something, like the Taj Mahal in RL, but not the same. She gave me 5000 prims limit to the building and the basic furniture. As i started the construction, she asked me one little thing: a sculpture of an angel... like a little putto with horn.



I used for the whole structure around 2000 prims, including the really prim-eater stairways on the front and the rear side. I used also a prim fences, normal prims for the base levels on the 100x100m footprint and a detailed roof decoration. There were used only 64x64 pixel sculptmaps, and 512x512, 256x256 textures for the optimal load of the huge building.


The construction is really.. big. The footprint is ratherly imposant with the 10000qm, the lobby hight is 20m, just exactly like the first floor, where a small exchibition hall located. (small... 60x60x20m) In the attic located the bar with dance places and a soft steampunk-pseudo planetarium with animated copper balls, gears and mechanism.


I also added some physical elevators -Arusu asked for them- in the side towers and from the first floor to the second one. I hope lot of people will have fun in this nice building, and have a good business in the mall area.
Thanks for the great idea, and the correct cooperation to Arusu Apfelbaum, chiko Reina, bark Aabye and Shoji Kumaki.

More pictures HERE.